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Lucon SDK 1.0.7
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| CGefasoft.LuconV2.ContinuousModeParameters | Parameters defining the lighting output of a Channel in ChannelMode.Continuous |
| CEventArgs | |
| CGefasoft.LuconV2.CommunicationEventArgs | Argument for communication monitoring events |
| CGefasoft.LuconV2.HintReceivedEventArgs | Argument to receive Lucon device hints |
| CException | |
| CGefasoft.LuconV2.Exceptions.LuconException | Indicates Errors in the Lucon SDK |
| CGefasoft.LuconV2.Abstractions.IChannel | Abstraction of a Lucon2 power module |
| CGefasoft.LuconV2.Channel | Implements IChannel by wrapping the Lucon C API |
| CGefasoft.LuconV2.Abstractions.IDevice | Represents the functionality of a Lucon communication module |
| CGefasoft.LuconV2.Device | Implements IDevice by wrapping the Lucon C API |
| CIDisposable | |
| CGefasoft.LuconV2.ChannelCollection | A container for channels |
| CGefasoft.LuconV2.Infrastructure.InteropObject | Wraps abstractions which are represented by a LuconHandle within the Lucon C-API. It provides resource-management by implementing the IDisposable pattern |
| CGefasoft.LuconV2.Channel | Implements IChannel by wrapping the Lucon C API |
| CGefasoft.LuconV2.Device | Implements IDevice by wrapping the Lucon C API |
| CGefasoft.LuconV2.DeviceConnection | Base class encapsulating a connection to a Lucon Device |
| CGefasoft.LuconV2.FakeDeviceConnection | Implements a virtual DeviceConnection, which the behavior of a Lucon. It might be used to provide a connection in the absence of real Lucon hardware, for example for development and testing |
| CGefasoft.LuconV2.Rs232DeviceConnection | Implements a DeviceConnection to a Lucon using a RS232 serial port |
| CGefasoft.LuconV2.UdpDeviceConnection | Implements a DeviceConnection to a Lucon using UDP |
| CGefasoft.LuconV2.OutputTriggerParams | Parameters to control the trigger output of a IChannel |
| CGefasoft.LuconV2.PulseModeParameters | Parameters defining the lighting output of a Channel in ChannelMode.Pulse |
| CGefasoft.LuconV2.SwitchModeParameters | Parameters defining the lighting output of a Channel in ChannelMode.Switch |